The Sup+ GB300 (short for Game Box) is a cheap handheld that emulates video game consoles. The cheapest way to get it was (but probably isn’t anymore) via AliExpress’s “Pick 3 and Save” for $9.99 (not a referral link!) if you can find two more items from that page (or simply buy three GB300!). At the start of each month and some “shopping festivals”, there is a 10% discount, so you can get it for $8.99. In general, the GB300 is a few dollars more than the cheapest game consoles on AliExpress often dubbed the Famiclones, but the GB300 offers eight classic consoles (instead of just the Famicom), comes with way more games (even on the Famicon), you can add your own games, and you can save (states and sometimes standard GBA battery saves).
Some see it as a clone of the (usually a bit more expensive) Data Frog SF2000, which however is a bit different. Because the SF2000 has already been documented, this page focusses primarily on the differences.
This document is work in progress but mostly finished now. Large parts target developers and anyone willing to mod the device. Feel free to contribute by contacting numma_cway
on Discord, creating a fork and pull request, or by opening an issue on Github. If you have any questions, join the #data_frog_sf2000
channel on the Retro Handhelds Discord (choose SF2000 during onboarding). There is also a Gb300 dev
thread on that Discord.
The hardware is very similar to the SF2000. The processor is the same 918 MHz MIPS processor (HiChip/HCSEMI B210, overclocked from 810 MHz) with 128 MB of high-latency DDR2 RAM, originally designed to be used in DVD players and set-top boxes. The most important difference is the vertical form factor which makes the GB300 look a bit like the (much heavier) Game Boy Color. The GB300 lacks the SF2000’s “digital analog stick” and the buttons feel somewhat cheap.
The screen is a cheap LCD screen compared to the SF2000’s IPS screen. The horizontal viewing angle (sideways) is extremely small, but vertical is alright. Especially when playing dark games in a dark room, the very bright black is an issue, as neither device has a brightness control. People who love the GB300 for its form factor, working sound volume control and straight-forward interface have bought an SF2000 just to swap its screen into the GB300, so the rest of the device can’t be that bad, hmm? The GB300’s default screen has diagonal(!) screen tearing. It isn’t really noticeable unless there’s flashing or fading.
Because it lacks the arcade support accounting for 2.75 GB on the SF2000, the device ships with only a 8 GB TF/microSDHC card (42 MB of which aren’t allocated to a partition), formatted FAT32. It includes the firmware and the default set of 6267 ROMs. This leaves around 1.75 GB for your own ROMs. Actually, there’s more space if you follow the manual: All the ROMs are just for demonstration and you are supposed to delete them right when you receive the console, even though the menus are hardcoded to exactly these files. The GB300 is picky in terms of which TF cards it will accept.
The device comes with a 70 cm (28”) cable from a 2.5mm male audio plug to two male RCA (cinch) plug. The yellow RCA plug is for composite video and the red one for sound. You can plug them into older TVs either directly or via a SCART adapter. If you plug the cable in the GB300, its own screen will be turned off. The TV output has a better resolution (640x480) than the internal screen’s 320x240. If your TV doesn’t care, use NTSC 480i to avoid unnecessary vertical scaling to 576i. NTSC outputs a vertically pixel-perfect result of the user interface. Unlike the SF2000, the TV signal will be fine while charging the GB300. Do not plug in the AV cable until the device has completely booted (that includes not plugging in the cable before switching the device on, meaning that the full-size bootlogo is never used).
The GB300 works with the wired gamepads that sometimes ship with some other cheap(er) consoles. You cannot normally buy them individually and the GB300 isn’t sold bundled with them either. These devices work for solely the second player in games that support that. Wireless gamepads don’t work on the GB300, e.g. the gamepad bundled with the SF900 TV stick. Note that neither of these complies with industry standards like USB or BT, so they don’t have any use with computers, laptops or mainstream consoles. There are two types of the wired gamepads, the common 5-wire and the rare 4-wire. The GB300 uses the latter. These gamepads have a Micro USB plug and need to be adapted to USB-C. This comes despite the fact that “external gamepad double against” is even promoted on the front of the GB300’s box…
The GB300 is powered by a standard 18650 battery that you can easily change. The default battery appears to have overcharge protection (the charging current will drop when the battery is full), yet the green charging light will not turn off. If the battery is very low (crashes and glitches), it will take a little under 4 VAh until it stops charging. This suggests that the capacity is lower than the SF2000’s 1750 mAh. This is supported by the manual and box listing 800 mAh, and people reporting that the (light pink and completely unlabeled) battery of the GB300 is lighter than the SF2000’s. More recently, people have reported receiving labelled batteries, confirming the 800 mAh. Neither device has undercharge protection, so leaving the device on with a low battery can kill the battery. One person reported that their GB300 came with the power switch in the ‘ON’ position and therefore a dead battery. Buying a new battery worked. If you buy a new battery, consider one with both, over- and undercharge protection. Although the SF2000 takes flat batteries, the GB300 seems to require some manipulation to its contact springs due to the console’s case design. It initially charges with around 2.5 to 2.9 W, which decreases as it charges.
Another similar device is the 8-Bit King, but that’s an HDMI stick with wireless gamepads. It’s usually around one dollar cheaper than the GB300 and lacks support for SNES, GBA and MD/SMS because it has worse RAM. There is a hack for limited MD/SMS support though. The 8-Bit King too plays your own ROMs and can save.
The GB300’s stock firmware emulates the following devices:
Compared to the SF2000 stock firmware, the GB300 lacks the arcade section and adds the PCE. If you don’t mind the weird colors, you could also play Game Gear games that do not make use of the Start button. Change the .gg
extension to .sms
to make them show up. smspower.org has color patches (“GG2SMS”) for around 200 GG games (they list 185 different games, for which there are 225 versions on No-Intro, but not all versions are supported). There’s a list of GG2SMS patches that work on the GB300 in this document.
There’s actually two things called “firmware” on the GB300: There is a small bootloader (512KiB) that loads the firmware from the TF card. You should patch that bootloader to prevent issues when tampering with files in the BIOS
folder on the TF card. Really. This patch works for the GB300 as well and takes only a few seconds. With the bootloader separated from the rest of the firmware and the firmware on a TF card, any modding attempts are relatively safe.
The SF2000 firmware does not work on the GB300. There is no known way to retrieve an updated official firmware because the manufacturer is unknown, so the only chance will be to wait for an alternative firmware to be released. The default BIOS dates to the 15th of December, 2023. You can’t use the GB300’s firmware on the SF2000 either (because the GB300’s firmware is much smaller, it would leave more of the 16 MiB available memory for modders to add more features). See multicore below for a firmware mod.
Savestates: The device features four save states per game which allow saving at any point (press Start+Select). However, they are usually incompatible between different emulators. If you want to try anyway, you first need to extract them from their zlib
-based format (same as on the SF2000). There is a tool for that. .nfc
ROMs (including those in compressed files) use uncompressed save states which are not supported by that tool. Tests with VBA-M’s GBA save states (after extracting the gzip
file that is VBA-M’s save state format) didn’t work (black screen on the GB300).
Battery Saves: Normally, you would be able to exchange battery files between emulators. These are the files that store the savegames created by the games’ save feature (should one exist). However, there’s an issue with them on the GB300:
ROMS
folder (not the save
subfolder). For stock ROMs, is sometimes uses the (user) ROMS
folder and sometimes the GBA
folder, so put your saves in both folders. Saving is a bit more complicated. Sometimes it works, sometimes it doesn’t. And even if you can load a battery before turning off the device, this does not guarantee that you will still be able to load it after turning off the device. Saving and loading without switching off the GB300 in the meantime works for GBA games. Should you need to get your battery file from the device, load your state and save in-game. Repeat until you can load your battery after restarting the GB300. Then you should have a working battery file.Discord users osaka (bnister
) and Prosty (_prosty
) brought multicore to GB300 on April 27th, 2024. This means that you can now access many more emulators and enjoy way better GBA performance.
The easiest way to use multicore is probably via GB300 Tool. Expand “Assets” on that page, download the ZIP file and start the tool. Enter your TF reader’s drive letter and follow these steps:
bios
folder on your TF card. Here’s a list of cores. Most cores link to libretro’s docs with more information on BIOS.You only have to do steps 1 to 5 once.
ROMS
and put your ROMs for that core in its subfolder. Here’s a list of cores.make-romlist
found in the root directory of your TF card now. It does not actually make a ROM list but creates so-called stubs. These are zero-byte (empty) .gba
files passed to the GBA emulator. However, the GBA emulator was given a hook that will run multicore if the file name conforms to a certain file name pattern.
CORENAME;FILENAME.gba
. Example: Zero Wing.MD
is placed in ROMS\sega
to be launched with the sega
core. Then you need to create ROMS\sega;Zero Wing.MD.gba
.bios
folder of your TF card.Note: Multicore saves in ROMS\save
. The thumbnail (screenshot) is named and formatted like always, but with no payload other than the image, as the state is in another file that isn’t compressed.
* * * This entire section is about the stock firmware. It does not apply to multicore which cannot run zipped ROMs and therefore none of the stock ROMs either. Multicore does not take away any functionality, so installing multicore will still allow you to use the stock emulators with stock ROMs and any custom ROMs that do not match the filename pattern described above. * * *
To play your own games, create the folder ROMS
(case-insensitive like all filenames on FAT-32) on the TF card and put your ROMs there. You can also use single-file ZIP files to save memory. Also create a save
subfolder (ROMS\save
), because the GB300 will not create one for you and fail saving if that subfolder is missing.
Stock ROMs however come in their own format. The first 0xEA00
bytes are a 144x208 pixel RGB565 image with no header whatsoever. (You can technically change the size of the image, see the Foldername.ini
section.) After that comes a ZIP file, obfuscated with five differences to keep you from opening it:
0x57515703
but should be 0x504B0304
.0x57515702
but should be 0x504B0102
.0x57515701
but should be 0x504B0506
.xor 0xE5
‘d.Changing the things above will give you a standard ZIP file. At least 7-Zip is already fine if you just fix the local header magic number, even though the file inside will have a strange filename then.
Emulator | Version | Git Commit | File Extensions | Bitmask |
---|---|---|---|---|
XZip-XUnZip | unknown | unknown | .bkp , .zip |
0x00000100 |
(thumbnailed file) | .zfc , .zsf , .zpc , .zmd , .zgb |
0x00000300 |
||
XZip-XUnZip | unknown | unknown | .zfb * |
0x00000300 |
Snes9x 2005 | v1.36 | unknown | .smc , .fig , .sfc , .gd3 , .gd7 , .dx2 , .bsx , .swc |
0x08000000 |
FCEUmm | none | 7cdfc7e |
.nes , .fds , .unf , .unif |
0x01000000 |
unknown | unknown | unknown | .nfc |
0x02000000 |
TGB Dual | v0.8.3 | 9be31d3 |
.gbc , .gb , .sgb |
0x20000000 |
gpSP | v0.91 | 261b2db |
.gba , .bin .agb , .gbz |
0x10000000 |
PicoDrive | 1.91 | cbc93b6 |
.bin , .md , .smd , .gen , .32x .cue .iso .sms |
0x04000000 |
Mednafen PCE Fast | v0.9.38.7 | unknown | .pce , .cue .ccd .chd |
0x80000000 |
* = .zfb
does have the bitmask 0x00000300
used for thumbnailed files, but the GB300 can only show thumbnails for the third to seventh file extension in its list (which is identical to the one above). .zfb
is the eighth in that internal list so there is no thumbnail. This means that there is absolutely no chance to use thumbnails for ROMs launched with multicore. The lack of a thumbnail for .zfb
is funny because on the SF2000, the sole use of .zfb
is to provide the thumbnail for a file in another directory. ZFB is short for ZIP Final Burn (an emulator), despite not containing a ZIP file.
The named emulators are from libretro
. If they were used in that context, they’d report all the given extensions to libretro
, but the the GB300 does not display the stroke-out ones. .bin
files are associated with PicoDrive, not gpSP, so they are stroke-out for the latter.
ZIP and thumbnailed files are both allowed to be optionally obfuscated. And yes, even a .zip
file is allowed to be obfuscated.
The bitmask is located in the BIOS where it comes after the extension. The block with this data is close to the end of the BIOS file. Open it a hex editor and search for NFC
because that string does not occur anywhere else. .nfc
is associated with a different NES emulator than the .fds
, .nes
and .unf
. That extension is frequently seen in stock ROMs. The most notable difference is that this emulator’s save states are uncompressed. It is believed that this NES emulator is the BIOS creators’ own NES emulator, probably the one that’s also used in the cheap Famiclones (see the introduction). Neither NES emulator seems to be able to run VT03. Loading .fds
fails, even with the correct BIOS in the correct folder (ROMS
).
The GB300 relies on the extension (or, more precisely, the extension’s bitmask) to decide what to do with the file:
There are no signs of other supported emulators, but it looks like MPEG-2 support is included but inaccessible. If you force the GB300 to display .chd
files, opening one will cause it to load indefinitely, even for the tiniest PCE-CD game out there, Hawaiian Island Girls (under 3 megabytes). Same goes for .cue
files no matter if MD-CD or PCE-CD.
For some reason, all (unpacked) FC ROMs had their header changed. 0x07
to 0x0F
(counting from 0) are zeroed. Sometimes 0x06
is changed as well (but not zeroed).
Compared to the SF2000, the following games are missing:
Island.zfc
Jump Jump.zfc
Little Witch.zfc
Mad Xmas.zfc
Metroid.zfc
Miner1.zfc
*Nut Cracky.zfc
Pobble.zfc
Sodoku.zfc
*Games with an asterisk are duplicates of games that are still on the device.
Performance of PCE is really good. Even the “3D” racing games run very smoothly.
There seems to be no way to get it to run TurboGrafx-CD games.
None of the only five SuperGrafx games work. The screen is all black or purple, and that’s not even deterministic. Aldynes has music for some seconds, but then crashes. Pressing the start button before it crashes gives you a purple screen with some glitches at the bottom center, then the game instantly freezes. None of the games will freeze the GB300.
With the arcade removed, the SNES and GBA are the only two systems where games can have a bad performance. However, the SNES has a lot less issues than the GBA.
Final Knockout does work on the GB300. It was broken on the SF2000 because the bytes from 0xA8000
to 0xBFFFF
of the .zsf file were replaced with unidentified data.
Compared to the SF2000, the following file is missing:
手柄测试.zsf
Compared to the SF2000, the following game is missing:
007 Shitou - The Duel.zmd
But one thing got better: Instead of the 225 broken thumbnails on the SF2000, there are only 45 on the GB300. These thumbnails were saved in BGRA8888 instead of RGB565. However, the dimension is correct. Despite the thumbnail taking up twice the space, the device is still able to find the archive and run the game. The following MD games have no working thumbnail on the GB300:
AWS Pro Moves Soccer.zmd
Coach K College Basketball.zmd
Davis Cup II.zmd
Davis Cup Tennis.zmd
Double Clutch.zmd
ESPN Baseball Tonight.zmd
Fun 'n Games.zmd
HardBall III.zmd
James Pond III.zmd
King of the Monsters.zmd
Madden NFL '94.zmd
Madden NFL 95.zmd
Madden NFL 96.zmd
Mario Lemieux Hockey.zmd
Mr. Nutz Hoppin' Mad.zmd
Muhammad Ali Heavyweight Boxing.zmd
NBA Live 95.zmd
NFL '95.zmd
NHL 96.zmd
NHL 97.zmd
NHL 98.zmd
PGA Tour 96.zmd
PGA Tour Golf III.zmd
PGA Tour Golf.zmd
Pro Quarterback.zmd
Puyo Puyo 2.zmd
R.B.I. Baseball '94.zmd
Ren & Stimpy Show Presents - Stimpy's Invention.zmd
RoboCop versus The Terminator.zmd
Rolo to the Rescue.zmd
Sampras Tennis 96.zmd
Scooby-Doo Mystery.zmd
Spirou.zmd
Sub-Terrania.zmd
Super Baseball 2020.zmd
The Smurfs Travel the World.zmd
Tintin au Tibet.zmd
Triple Play - Gold Edition.zmd
Triple Play 96.zmd
Wolverine - Adamantium Rage.zmd
World Series Baseball '95.zmd
World Series Baseball '96.zmd
World Series Baseball 98.zmd
World Series Baseball.zmd
Wu Kong Wai Zhuan.zmd
The SEGA PICO is technically identical to the Mega Drive. It looks like a children’s laptop, but you place the book-shaped cartridges (“storyware”) where you would expect a screen and connect it to a TV for video. As this is simply the Mega Drive, the GB300 can run SEGA PICO games software. No PICO storybook ROMs ship with the console though.
Even current versions of PicoDrive do not support its successor, the SEGA Advanced Pico Beena.
Only MD is advertised and there are no SMS games included. The device will still play them if you add them yourself. The button assignments are strange, though:
Most Game Gear games will load. (The games that don’t load will have a black screen.) The Game Gear’s resolution is 160x144, but the emulator displays this in the center of the SMS’s 256x192 pixel viewport. Graphics outside the center 160x144 area sometimes make sense (so you basically have an extended vision) but in some cases they’re glitched. Colors are severely glitched all the time, but Audio is fine. If you don’t mind the weird colors, you could play, if it wasn’t about one other thing: The Game Gear has a D-Pad (which corresponds to the GB300’s D-Pad), a “1” button (which the GB300 calls B and is mapped to the B button by default) and a “2” button (which the GB300 calls C and is mapped to R by default). And then, well, there’s the “Start” button, which isn’t mapped at all and none of the key IDs I tried (-1 through 19) corresponded to it. The majority of the Game Gear games require you to press it to get past the title screen (or, in some cases, to start the game after picking options), most notably almost all Sega games (the only exception that I know of is the beta version of the Sega Game Pack 4 in 1). Of the 25 best-rated Game Gear games on MobyGames, there are only seven that aren’t blunt ports from other GB300 consoles and only one of the latter does not require the use of the Start button: Magical Puzzle: Popils.
smspower.org has patches for many games, especially the unique ones, that will change them to SMS. The Start button seems to be an issue for them as well, because the SMS has no direct equivalent.
Here’s a complete list of Game Gear to SMS conversions that you can play on your GB300 because they work and do not require an external gamepad. There are 88 different games (103 including regional versions, revisions and re-releases). The following tables uses A and B for the buttons to make them easier to distinguish.
No-Intro Name (Other Names) | ID | CRC-32 Before |
Best Patch |
CRC-32 After |
Pause | Start Does |
Outside 160×144 |
---|---|---|---|---|---|---|---|
Aa Harimanada (Japan) | 0002 | 1d17d2a0 |
v0.6 | 442398bb |
? | - | useful |
Arcade Classics (USA) | 0013 | 3deca813 |
v1.0 | 3ea9582d |
? | - | blank |
Arena (USA, Europe) (Arena Maze of Death) | 0015 | 7cb3facf |
v0.31 | f9a9e13f |
? | - | glitched |
Ariel - The Little Mermaid (USA, Europe, Brazil) (En) | 0016 | 97e3a18c |
v1.1 | 98c81182 |
? | - | useful |
Baku Baku (USA) | 0025 | 8d8bfdc4 |
v1.1 | 2360c031 |
Start | Start | blank |
Batman Forever (World) | 0028 | 618b19e2 |
v1.1 | 5c80865b |
Start | Start | glitched |
Batter Up (USA) Gear Stadium (Japan) |
0030 0128 |
16448209 0e300223 |
v0.3 | df35fa20 148b2704 |
? | - | glitched |
Battleship - The Classic Naval Combat Game (USA) | 0031 | e9987511 |
v1.1 | 500eff47 |
? | Start | glitched |
Battletoads (Japan, Europe) (En) Battletoads (USA) |
0032 0033 |
cb3cd075 817cc0ca |
v1.1 | 7aa39825 (for both) |
Start | Start | glitched |
Berlin no Kabe (Japan) | 0037 | 325b1797 |
v1.2 | e8b0a245 |
Start | Start | blank |
Bishoujo Senshi Sailor Moon S (Japan) | 0038 | fe7374d2 |
v0.2 | 95f50b0e |
Start | Start | glitched |
Bugs Bunny in Double Trouble (USA, Europe) | 0042 | 5c34d9cd |
v0.1 | 4542f03d |
? | Restart | glitched |
Bust-A-Move (USA) | 0043 | c90f29ef |
v1.0 | 920970f1 |
B | Restart | background |
Buster Ball (Japan) | 0044 | 7cb079d0 |
v1.2 | 3bf5c4d8 |
Start | Start | blank |
Buster Fight (Japan) (En,Ja) | 0045 | a72a1753 |
v1.0 | f76c577c |
? | Freeze | useful |
Captain America and the Avengers (USA) | 0047 | 5675dfdd |
v0.4 | c8c650f9 |
Start | Start | glitched |
Chessmaster, The (USA, Europe, Brazil) (En) | 0053 | da811ba6 |
v1.1 | 27696636 |
Start | Start | blank |
Clutch Hitter (USA) | 0060 | d228a467 |
v1.1 | f042b9c7 |
Start, A | Start | blank |
Crazy Faces (Europe) (Proto) | 0493 | 46ad6257 |
v1.0 | 28e07c39 |
Start | Start | blank |
Crystal Warriors (USA, Europe) | 0067 | 529c864e |
v1.11 | 702483aa |
Start | Start | glitched |
Dr. Franken (Europe) (Demo) | 0485 | c9907dce |
v1.0 | 810adea6 |
? | Crash | useful |
Ganbare Gorby! (Japan) (Factory Panic, Crazy Company) | 0125 | a1f2f4a1 |
v0.4 | ac0e19ea |
A | - | glitched |
Fatal Fury Special (USA) Fatal Fury Special (Europe) Garou Densetsu Special (Japan) |
0108 0458 0127 |
449787e2 fbd76387 9afb6f33 |
v1.2 | 4b7f7b2d 1c6cfac7 |
Start | Start | glitched |
Frogger (USA) (Proto) | 0117 | 02bbf994 |
v0.92a | 71112e1e |
Start | Start | glitched |
Galaga ‘91 (Japan) (Galaga 2) | 0122 | 0593ba24 |
v1.0 | 812d56ee |
B | - | mostly blank |
GG Aleste (Japan) (En) GG Aleste (Japan) (En) (Aleste Collection) |
0132 0807 |
1b80a75b 0a49407d |
v1.2 | c84576ba d98c919c |
B | - | background |
Power Strike II (Japan, Europe) (En) (GG Aleste II) | 0286 | 09de1528 |
v1.6 | f0b7cef6 |
Start | Start | useful |
GG Portrait - Pai Chen (Japan) | 0134 | 695cc120 |
v1.0 | 11875dea |
? | - | glitched |
GG Portrait - Yuuki Akira (Japan) | 0135 | 51159f8f |
v1.0 | ec9023ee |
? | - | blank |
GG Shinobi, The (Japan) Shinobi (World) (Rev A) |
0138 0137 |
83926bd1 30f1c984 |
v1.1 | c79d7b37 85b0c578 |
B | - | background |
GP Rider (World) | 0141 | 876e9b72 |
v1.0 | 48966551 |
B | - | glitched |
Griffin (Japan) | 0143 | a93e8b0f |
v1.01 | 8653cb4d |
? | - | background |
Gunstar Heroes (Japan) | 0144 | c3c52767 |
v0.9 | 9fbd6261 |
Start | Start | background |
Tarot no Yakata (Japan) (House of Tarot) | 0152 | 57834c03 |
v1.0 | fe6180fd |
? | Restart | glitched |
Itchy & Scratchy Game, The (USA, Europe) | 0162 | 44e7e2da |
v0.99 | f15d8e09 |
? | - | useful |
J.League GG Pro-Striker ‘94 (Japan) | 0163 | a12a28a0 |
v1.0 | 628518c7 |
? | - | background |
J.League Soccer - Dream Eleven (Japan) | 0164 | abddf0eb |
v1.0 | 79b83f96 |
? | - | background |
James Pond 3 - Operation Starfi5h (Europe) | 0166 | 68bb7f71 |
v1.1 | 71bb012e |
? | - | background |
Jeopardy! (USA) | 0168 | d7820c21 |
v1.0 | 7066f925 |
? | Freeze | glitched |
Jeopardy! - Sports Edition (USA) | 0169 | 2dd850b7 |
v1.0 | fe274916 |
? | Restart | glitched |
Junction (Japan) (En) | 0174 | a8ef36a7 |
v1.1 | 203f4abe |
B | - | blank |
Kinetic Connection (Japan) | 0183 | 4af7f2aa |
v1.0 | ae1e11b4 |
A | - | blank |
Madden NFL 95 (USA) | 0200 | 75c71ebf |
0.1 | dbc73e55 |
? | - | glitched |
Magical Puzzle Popils (World) (En,Ja) | 0209 | cf6d7bc5 |
v1.1 | e48ac8a3 |
? | - | blank |
Mighty Morphin Power Rangers (USA, Europe) | 0224 | 9289dfcc |
v0.6 | e6c9e6c3 |
Start | Start | glitched |
Mighty Morphin Power Rangers - The Movie (USA, Europe, Brazil) (En) | 0225 | b47c19e5 |
v0.61 | 66e2943f |
Start | Start | glitched |
Nazo Puyo 2 (Japan) | 0236 | 73939de4 |
v0.9 | a0715293 |
? | - | blank |
NFL Quarterback Club 96 (USA) | 0246 | c348e53a |
v1.0 | e130321e |
? | Restart | useful |
Ninja Gaiden (USA, Europe, Brazil) (En) Ninja Gaiden (Japan) |
0251 0250 |
c578756b 20ef017a |
v1.2 | 244bc257 (for both) |
? | - | glitched |
Pac-Attack (USA) | 0261 | 9273ee2c |
v1.0 | c57cd3f1 |
B | - | blank |
Pac-in-Time (USA) (Proto) | 0262 | 64c28e20 |
v1.01 | 5c547a12 |
? | - | glitched |
Pac-Man (Japan) (En) | 0263 | a16c5e58 |
v0.91 | aaeb0ebd |
A | - | glitched |
Paperboy 2 (USA) | 0266 | 8b2c454b |
v1.0 | 0d491508 |
? | - | glitched |
Pengo (Europe) Pengo (Japan) |
0268 0267 |
0da23cc1 ce863dba |
v1.0nv | c466c41f 3bb9e266 |
A | - | blank |
Phantasy Star Adventure (Japan) | 0275 | 1a51579d |
v1.1 | 9a34f904 |
? | - | blank |
Pinball Dreams (USA) | 0278 | 635c483a |
v1.0 | 9b1e554a |
? | - | glitched |
Pop Breaker (Japan) | 0284 | 71deba5a |
v1.2 | 70f930e7 |
A+B, Start | Start | useful |
Primal Rage (USA, Europe) | 0288 | 2a34b5c7 |
v1.0 | 4405645e |
? | - | glitched |
Psychic World (USA, Europe, Brazil) (En) (Rev 1) | 0295 | 73779b22 |
v1.0 | 5da0dabd |
Start | Start | glitched |
Puyo Puyo (Japan) (En,Ja) (Puzlow Kids) | 0298 | d173a06f |
v1.0 | 718376c0 |
? | - | blank |
Ristar (World) (Ristar - The Shooting Star) | 0311 | efe65b3b |
v1.5 | 40707acd |
Start | Start | useful |
Royal Stone - Hirakareshi Toki no Tobira (Japan) | 0315 | 445d7cd2 11d36c92 |
v1.2en v1.2jp |
8e95363c |
? | - | glitched |
Shanghai II (Japan) (Rev A) Shanghai II (Japan) |
0456 0325 |
81314249 2ae8c75f |
v1.0 | a3852ecb (for both) |
? | - | glitched |
Shaq Fu (USA) | 0326 | 6fcb8ab0 |
v0.1 | 52531898 |
? | - | glitched |
Shikinjou (Japan) | 0327 | 9c5c7f53 |
v1.0 | f670d70d |
B | Restart | blank |
Slider (USA, Europe) Skweek (Japan) |
0336 0335 |
4dc6f555 3d9c92c7 |
v1.2 | 94a1f113 59ed0b75 |
B | Restart | glitched |
Solitaire FunPak (USA) | 0338 | f6f24b75 |
v1.0 | c5e6fbb1 |
N/A | - | blank |
Solitaire Poker (USA, Europe) Ryuukyuu (Japan) |
0339 0316 |
06f2fc46 95efd52b |
v1.0 | 08d4d240 74c64832 |
? | - | useful glitch |
Sonic Drift (Japan) (En) | 0344 | 68f0a776 |
v0.4 | 43258667 |
Start | Start | useful |
Sonic Drift 2 (World) | 0346 | d6e8a305 |
v1.1 | 051fb276 |
Start | Start | useful |
Sonic Labyrinth (World) Sonic Labyrinth (USA, Europe) (Virtual Console) |
0347 0802 |
5550173b |
v1.1a | 1d51f6d3 fd304176 |
A | - | glitched |
Sonic The Hedgehog - Triple Trouble (USA, Europe, Brazil) (En) | 0352 | d23a2a93 |
v0.4 | 1e40e1ea |
Start | Start | mostly useful |
Soukoban (Japan) | 0354 | 0f3e3840 |
v1.1 | e35a6edd |
A | - | blank |
Spider-Man - X-Men - Arcade’s Revenge (USA) | 0357 | 742a372b |
v1.1 | 35a0a649 |
Start | Start | mostly useful |
Spirou (Europe) (Proto) | 0359 0366 |
ab622adc |
v1.1 | a9dd9a7c |
? | Restart | glitched |
Star Wars (USA, Europe) Star Wars (USA, Europe) (Alt) |
0365 | db9bc599 0228769c |
v0.2a | b7c53d7e |
? | - | useful ingame |
Streets of Rage (World) (Bare Knuckle) | 0368 | 3d8bcf1d |
v0.56 | 206d16e8 |
Start | Start | glitched |
Streets of Rage 2 (World) (Bare Knuckle II) | 0369 | 0b618409 |
v0.71 | 45b8adb8 |
Start | Start | glitched |
Super Golf (Japan) | 0373 | 528cbbce |
v0.1 | 6753bb03 |
? | - | glitched |
Super Momotarou Dentetsu III (Japan) | 0375 | b731bb80 |
v1.0 | 65cbd81f |
N/A | - | blank |
Surf Ninjas (USA, Europe, Brazil) (En) | 0383 | 284482a8 |
v1.0 | 11d9e074 |
? | - | glitched |
Tails Adventure (World) (En,Ja) (Tails Adventures) |
0386 0803 |
5bb6e5d6 a354ea49 |
v1.5 v1.3 |
8635c737 2935ba70 |
Start | Start | useful |
Tarzan - Lord of the Jungle (Europe) | 0394 | ef3afe8b |
v1.0 | 52a3501b |
? | - | glitched |
Tempo Jr. (World) | 0398 | de466796 |
v1.0 | 4a707dfb |
Start | Start | glitched |
Tesserae (USA) | 0402 | bf696f94 |
v1.0 | 415e61d0 |
? | - | useful glitch |
WildSnake (USA) (Proto) | 0501 | d460cc7f |
v1.0 | 0c45632b |
A | - | blank |
Yu Yu Hakusho II - Gekitou! Nanakyou no Tatakai (Japan) | 0439 | 46ae9159 |
v1.0 | 7afa5fa3 |
A | - | useful glitch |
Yu Yu Hakusho - Horobishimono no Gyakushuu (Japan) | 0438 | 88ebbf9e |
v0.1 | 475b35f8 |
? | - | glitched |
Notes:
The versioning scheme is inconsistent on SMS Power. This list uses v1.0 for releases called v1.
da724710
and applying the patch results in a working ROM (68b958f0
). The first half of the 256 KiB ROMs is identical to the 128 KiB ROM.There’s a few more GG games that you can play, because technically they are normal SMS games and will therefore not have glitched colors. Some ROM sites even list these with an .sms
extension although they’re in the Game Gear category. Still, some ROMs will not work.
No-Intro Name | ID | CRC-32 | Remarks |
---|---|---|---|
Castle of Illusion Starring Mickey Mouse (USA, Europe, Brazil) (En) | 0051 | 59840fd6 |
Start button is working |
Cave Dude (USA) (Proto) | 0503 | cc521975 |
Start button neither working nor mandatory |
Chase H.Q. (USA) | 0480 | c8381def |
Start button neither working nor mandatory |
Excellent Dizzy Collection, The (Europe) | 0100 | aa140c9c |
Game does not load |
Fantastic Dizzy (USA, Europe) (En,Fr,De,Es,It) | 0105 | c888222b |
No useful video, glitched audio |
Jang Pung II (Korea) (En) (Unl) | 0469 | 76c5bdfb |
No useful video, no audio |
Mickey Mouse no Castle Illusion (Japan) | 0050 | 9942b69b |
Start button is working |
Olympic Gold (Europe) (En,Fr,De,Es,It,Nl,Pt,Sv) | 0256 | 1d93246e |
Start button is working |
Olympic Gold (Japan, USA, Brazil) (En,Fr,De,Es,It,Nl,Pt,Sv) | 0257 | a2f9c7af |
Start button is working |
OutRun Europa (USA) | 0260 | f037ec00 |
Start button neither working nor mandatory |
Predator 2 (USA, Europe) | 0287 | e5f789b9 |
Start button is working |
Prince of Persia (USA, Europe) (Beta) | 0290 | 45f058d6 |
Start button is working |
Prince of Persia (USA, Europe) | 0289 | 311d2863 |
Start button is working |
R.C. Grand Prix (USA) | 0305 | 56201996 |
Start button neither working nor mandatory |
Rastan Saga (Japan) | 0306 | 9c76fb3a |
Start button is working |
Street Battle (USA) (Proto) (Unl) | 0506 | 01a2d595 |
No useful video, no audio |
Street Hero (USA) (Proto 1) | 0489 | 9fa727a0 |
No video, glitched audio |
Street Hero (USA) (Proto 2) | 0490 | fb481971 |
Start button neither working nor mandatory |
Super Kick Off (Europe) (En,Fr,De,Es,It,Nl,Pt,Sv) | 0374 | 10dbbef4 |
Start button is working |
Taito Chase H.Q. (Japan) | 0391 | 7bb81e3d |
Start button is working |
WWF Wrestlemania - Steel Cage Challenge (USA, Europe) | 0433 | da8e95a9 |
Start button neither working nor mandatory |
This list contains only ROMs listed on No-Intro. GoodGG has more ROM than No-Intro.
Despite the undocumented support for PICO, SMS and options to make GG games work, you aren’t that lucky with the other Sega consoles. If you change the GB300’s BIOS to display them or change the extension (it doesn’t matter which of these you do, with the exception of a very few SG-1000 games), the following things will happen:
.bin
or .cue
) will load indefinitely/freeze the console, even the tiniest and/or single-image ones (Ishii Hisaichi no Daiseikai, around 10 megabytes – the largest GBA games are 32 megabytes).Compared to the SF2000, the following games are missing:
Aladdin [a].zgb
Dokuhon Yume Goyoshin - Tenjin Kaisen 2.zgb
Gakken Kanyouku Kotowaza 210.zgb
Gluecksrad.zgb
Goukaku Boy Series - Chuugaku Eijukugo 350.zgb
Goukaku Boy Series - Eijukugo Target 1000.zgb
Goukaku Boy Series - Eitango Target 1900.zgb
Goukaku Boy Series - Gakuken Yojijukugo 288.zgb
Goukaku Boy Series - Koukou Nyuushi Rika Anki Point 250.zgb
Goukaku Boy Series - Nihonshi B Yougo Mondaishuu.zgb
Goukaku Boy Series - Nihonshi Target 201.zgb
Goukaku Boy Series - Rekishi 512.zgb
Goukaku Boy Series - Sekaishi B Yougo Mondaishuu.zgb
Goukaku Boy Series - Z Kai Chuugaku Eigo 1132.zgb
Kirby's Pinball Land.zgb
Teenage Mutant Ninja Turtles - Back from the Sewers [a].zgb
Uchiiwai - Kyoudai Kami Waza no Puzzle Game.zgb
X.zgb
Compared to the SF2000, the following games are missing:
Honkaku Taisen Shogi - Ayumu.zgb
Konami GB Collection Vol.1.zgb
Konami GB Collection Vol.2.zgb
Konami GB Collection Vol.3.zgb
Konami GB Collection Vol.4.zgb
Pokemon - Gelbe Edition.zgb
Pokemon - Gold Version.zgb
Pokemon - Goldene Edition.zgb
Pokemon - Kristall Edition.zgb
Pokemon - Silberne Edition.zgb
Pokemon - Silver Version.zgb
Pokemon - Version Argent.zgb
Pokemon - Version Cristal.zgb
Pokemon - Version Jaune.zgb
Pokemon - Version Or.zgb
Pokemon - Versione Argento.zgb
Pokemon - Versione Cristallo.zgb
Pokemon - Versione Gialla.zgb
Pokemon - Versione Oro.zgb
Pokemon Card GB 2 - Team Great Rocket Visit.zgb
Pokemon Crystal.zgb
Shadowgate Return.zgb
Shogi Oh.zgb
Shougi 2.zgb
Unlike all other consoles in the GB300, the ROM list for GBA is identical to the SF2000. Pokemon Glazed is the only non-MD file with an incorrect thumbnail, but not because of an incorrect format but because it’s too big (346x500). It will still run.
The GB300 ships with the official (pirated) gba_bios.bin
in the bios
folder. This is, however, not the folder where the emulator will look for it. To use the official BIOS, copy it to \GBA\mnt\sda1\bios\gba_bios.bin
and \Roms\mnt\sda1\bios\gba_bios.bin
(create all of these folders if they do not exist). Thanks to bnister
(osaka) for finding this out. One game that requires this procedure is The Legend of Zelda - The Minish Cap (for the main menu), which however does not ship with the device. There are still games that don’t work even with that BIOS. The BIOS does not seem to affect the performance. States with and without the BIOS are mutually incompatible. Loading a non-BIOS state when BIOS is active displays the GBA’s boot animation and then starts the game. The battery from the state will not be present either.
As in the SF2000, performance varies heavily between games. And even language versions: Probably the oddest example here are the two Advance Wars games, considered the best games for the GBA according to MobyGames. Graphically, they are very simple games. The American version of Advance Wars 2 (a hack of which with Chinese menus ships with the console) is somewhat playable. The American version of Advance Wars 1 works a tiny bit worse but is still playable. The European version of Advance Wars 1 (included with the console) performs too bad to be fun to play. The European Advance Wars 2 is basically unplayable because it’s too slow. There is no PAL or NTSC version of the GBA or its games. They’re always supposed to run at 60 fps. Using TV output doesn’t improve the performance either, no matter if PAL or NTSC. Performance on all Advance Wars games gets even worse when there is any dialogue on screen.
3D games on the GBA don’t work well either. Of the five Need for Speed games for example (none of which are included), only Porsche (both regions) and Underground 2 will get past the language selection and the EA logo.
Most tools designed for the SF2000 don’t work. Tools are often incompatible because not only is the BIOS different, but also the Resources
have different names. This is especially true for Tadpole. Just starting it already patches your ROM lists and will break all default ROMs. It will only leave the GBA (because the files used for the GBA on the GB300 are used for the arcade on the SF2000, but there is no ARCADE
folder for Tadpole to scan). If you did use Tadpole, look for the files in the Resources folder with the current date and restore the backups Tadpole put there.
The following tools were made specifically for the GB300:
Tools for the SF2000 that should work for the GB300:
nfc
extension (that includes file names inside ZIP, obfuscated ZIP and thumbnailed files) create uncompressed snapshots which aren’t supported by this tool because that emulator and the weird save states it creates do not exist on the SF2000.Other links:
#data_frog_sf2000
channel
Note: There are no language strings on the GB300, just a few images.
There is only one file, yahei_Arial.ttf
, identical to the SF2000’s font file of the same file name. Microsoft YaHei is a Chinese typeface that you can probably find on your computer. Despite also showing up as Microsoft YaHei when you open it, yahai_Arial.ttf
is different as it uses Arial for non-Chinese script, but with some differences to the usual Arial typeface. For example, it does not feature so-called tabular figures (so names are not aligned in the game lists) and the baseline varies significantly between Latin letters, making the font look “wavy”.
Unlike the SF2000, the GB300 supposedly does not have any unused images (not sure about the ‘empty battery’ screen though). Many have been renamed on the GB300 compared to the SF2000.
File | Comp’s | Dim’s | Description | View |
---|---|---|---|---|
appvc.ikb |
BGRA8888 | 150x214 | “missing image” image, also the white frame for thumbnails | view |
bfrjd.odb |
RGB565 | 640x280 | language selection, Korean selected (the seventh item) | view |
bisrv.nec |
RGB565 | 640x480 | pause menu, third entry selected | view |
bttlve.kbp |
BGRA8888 | 60x144 | 6 battery states | view |
bxvtb.sby |
BGRA8888 | 192x224 | “TV SYSTEM” in 7 different languages | view |
c1eac.pal |
BGRA8888 | 26x22 | checked checkbox, indicating the selected TV standard and language | view |
d2d1.hgp |
RGB565 | 640x480 | pause menu, second entry selected | view |
dism.cef |
RGB565 | 640x480 | pause menu, first entry selected | view |
dpskc.ctp |
RGB565 | 384x320 | 4 different selected save states | view |
drivr.ers |
BGRA8888 | 152x160 | the five words of the pause menu in Arabic | view |
dsuei.cpl |
BGRA8888 | 152x160 | the five words of the pause menu in English | view |
dufdr.cwr |
BGRA8888 | 240x168 | “SETTING” in 7 different languages | view |
dxva2.nec |
RGB565 | 640x288 | keyboard for search, embossed keys | view |
ectte.bke |
BGRA8888 | 1200x120 | 12 bottom tab items, default state | view |
eknjo.ofd |
RGB565 | 640x280 | language selection, Spanish selected (the fifth item) | view |
exaxz.hsp |
BGRA8888 | 448x768 | logos in the top left | view |
fhshl.skb |
RGB565 | 640x280 | language selection, English selected (the first item) | view |
fixas.ctp |
BGRA8888 | 152x160 | the five words of the pause menu in Chinese | view |
gpapi.bvs |
RGB565 | 640x480 | pause menu, fifth entry selected | view |
hctml.ers |
RGB565 | 320x2256 | 6 images of the device with one of the shoulder and ABXY buttons highlighted | view |
hlink.bvs |
RGB565 | 640x288 | keyboard for search, keys with a bright frame | view |
icuin.cpl |
BGRA8888 | 152x160 | the five words of the pause menu in Russian | view |
igc64.dll |
BGRA8888 | 217x37 | Yes/No, No highlighted | view |
irftp.ctp |
BGRA8888 | 152x160 | the five words of the pause menu in Korean | view |
jccatm.kbp |
RGB565 | 640x480 | empty battery screen | view |
jsnno.uby |
BGRA8888 | 240x168 | “HISTORY” in 7 different languages | view |
kmbcj.acp |
BGRA8888 | 288x448 | “Archive already exists, overwrite this archive?” in 7 different languages | view |
lf9lb.cut |
RGB565 | 640x280 | language selection, Portuguese selected (the sixth item) | view |
lk7tc.bvs |
BGRA8888 | 52x192 | key names (B, TB, C, TC, ST, ST, SL, SL, U, U, D, D, L, TL, R, TR, A, TA, Z, TZ, X, TX, Y, TY) | view |
mczwq.ikb |
RGB565 | 640x336 | 6 device logos (the GB/GBC share one) for the top of the pause menu; whenever you press the DOWN key in the pause menu, it the image is shown or hidden depending on whether you are at the bottom (Joystick) of not | view |
mhg4s.ihg |
RGB565 | 400x192 | Background for confirmation messages, with 3 different buttons selected (English only) | view |
mksh.rcv |
RGB565 | 640x288 | keyboard for search | view |
ntrcq.oba |
BGRA8888 | 240x168 | “SEARCH” in 7 different languages | view |
nvinf.hsp |
BGRA8888 | 1200x120 | 12 bottom tab items, selected state | view |
okcg2.old |
BGRA8888 | 24x24 | star (for favorited games) | view |
ouenj.dut |
BGRA8888 | 240x168 | “FAVORITES” in 7 different languages | view |
pwsso.occ |
RGB565 | 640x480 | pause menu, fourth entry selected | view |
qasfc.bel |
BGRA8888 | 328x224 | “Favorites are full !” (when already having 1000) in 7 different languages | view |
qdbec.ofd |
BGRA8888 | 240x168 | “DOWNLOAD ROMS” in 7 different languages | view |
qwave.bke |
BGRA8888 | 152x160 | the five words of the pause menu in Spanish | view |
sdclt.occ |
BGRA8888 | 424x58 | selection background | view |
sfcdr.cpl |
RGB565 | 640x480 | main background | view |
sgotd.cwt |
RGB565 | 640x280 | TV system selection, NTSC selected (first item) | view |
snbqj.uby |
RGB565 | 640x280 | TV system selection, PAL selected (second item) | view |
t2act.sgf |
RGB565 | 640x280 | language selection, Chinese selected (the second item) | view |
tvctu.uby |
RGB565 | 640x280 | language selection, Arabic selected (the third item) | view |
ucby4.aax |
BGRA8888 | 448x224 | “Folder is empty!” in 7 different languages | view |
urlkp.bvs |
BGRA8888 | 328x224 | “Remove from favorites?” in 7 different languages | view |
vdaz5.bjk |
RGB565 | 640x280 | language selection, Russian selected (the fourth item) | view |
wshrm.nec |
BGRA8888 | 217x37 | Yes/No, Yes highlighted | view |
wtrxj.lbd |
BGRA8888 | 192x224 | “LANGUAGE” in 7 different languages | view |
xajkg.hsp |
BGRA8888 | 152x160 | the five words of the pause menu in Portuguese | view |
xjebd.clq |
BGRA8888 | 448x224 | “No games match the keyword!” in 7 different languages | view |
zaqrc.olc |
BGRA8888 | 8x224 | message box left/right border | view |
ztrba.nec |
RGB565 | 64x320 | key names (single and prefixed with “T” for autofire; also without and with a whitish background) | view |
Your custom ROMs are alphabetically indexed into tsmfk.tax
when the device boots. The following files contain the hardcoded names of the stock ROMs:
Folder | File name file | Chinese name file | Pinyin name file |
---|---|---|---|
FC | rdbui.tax |
fhcfg.nec |
nethn.bvs |
PCE | urefs.tax |
adsnt.nec |
xvb6c.bvs |
SFC | scksp.tax |
setxa.nec |
wmiui.bvs |
MD | vdsdc.tax |
umboa.nec |
qdvd6.bvs |
GB | pnpui.tax |
wjere.nec |
mgdel.bvs |
GBC | vfnet.tax |
htuiw.nec |
sppnp.bvs |
GBA | mswb7.tax |
msdtc.nec |
mfpmp.bvs |
The Pinyin name file contains a Latin transcription of the Chinese names, but without vowels. It is used for searching when language is set to Chinese. File names are relative to a folder that can be changed by editing Foldername.ini
. The first row in the table above refers to the fourth row in Foldername.ini
(which is FC
by default) and so on. See the Foldername.ini
section right below.
In internally, the above table continues with the file name files tsmfk.tax
, Favorites.bin
and History.bin
. The latter two however are in a different format. There are no corresponding Chinese name files or Pinyin name files.
tsmfk.tax
and the files in the table have the following format:
\0
), including the last string, meaning these files always end with a NUL.Foldername.ini
is neither an INI file, nor does it contain only folder names. It is a general menu configuration. Its default content is:
GB300
7
FFFFFF
FF8000 FC
FF8000 PCE
FF8000 SFC
FF8000 MD
FF8000 GB
FF8000 GBC
FF8000 GBA
FF8000 ROMS
FF8000 ROMS
FF8000 ROMS
12 0 3
7 8 9 10 11
20 112 144 208
424 58
The file’s content is matched to a Format string to extract the values. Funnily, this file is Windows (CR+LF) by default, even though the Format string is specifically Unix (LF). The encoding is UTF-8 without BOM (the device will not get past the boot logo if a BOM is present).
Let’s take a closer look at it:
Default Content | Description |
---|---|
GB300 |
Name of the device. The BIOS is hardcoded to expect this header. Do not change. |
7 |
Number of languages. It affects how the language strings are loaded from the images with multiple languages inside, and is also the index of the first TV system setup item, counted starting from 0. So you can hide languages from the language menu of you move the TV System backgrounds to their image files. You better leave this. |
FFFFFF |
Default UI text color (HTML Code: #FFFFFF ) unless selected (see below). All colors in this file are case-insensitive. |
FF8000 FC |
First folder and its selected color (HTML Code: #FF8000 ) |
FF8000 PCE |
Second folder and its selected color |
FF8000 SFC |
Third folder and its selected color |
FF8000 MD |
Fourth folder and its selected color |
FF8000 GB |
Fifth folder and its selected color |
FF8000 GBC |
Sixth folder and its selected color |
FF8000 GBA |
Seventh folder and its selected color |
FF8000 ROMS |
Eighth folder (see below) and its selected color |
FF8000 ROMS |
Ninth folder (see below) and its selected color |
FF8000 ROMS |
Tenth folder (see below) and its selected color |
12 0 3 |
Number of bottom tabs (you better leave this), left tab (starting with 0) and default tab starting from the left tab (starting from 0) – so the selected tab is the sum of the latter two numbers (starting from 0) |
7 8 9 10 11 |
Index of the “ROMS”, “FAVORITES”, “HISTORY”, “SEARCH” and “SETTINGS” tabs on the bottom tab bar (counting from 0). See below. |
20 112 144 208 |
Position of the thumbnail (X, Y) and its width and height. Note that this does not cause the image to be stretched, so the latter two also affect the dimensions the device expects and loads from thumbnailed files. This means that decreasing the height may make sense (clips off the bottom part of the image) whereas any other change to the last two numbers will glitch the thumbnails unless you recreate all thumbnailed files. The width and height of appvc.ikb must be 6 more each. |
424 58 |
Dimensions of sdclt.occ . As with the thumbnail file above, this changes the dimensions the device expects. |
Trailing line feed |
Note that the ROM List files (see the sections above) are bound to the folders in this file. So rdbui.tax
, which is used for the FC by default, will always refer to the first folder listed here. So if you swap the order of the folders, you need to swap these files.
Changing anything in the 7 8 9 10 11
row has a lot of strange side effects: The numbers 7
, 8
and 9
each correspond to a file, tsmfk.tax
, Favorites.bin
and History.bin
respectively. The file that corresponds to the first number in this row is populated with the folder given in its corresponding the line above. Example: Say this line starts with 9
, meaning tenth folder and History.bin
. If you turn on the device, History.bin
gets populated with file names from the tenth (last) folder defined in Foldername.ini
because the index 9
refers to History.bin
. Now it gets inconsistent, because the eighth tab (count from 1) that you just changed (because it’s the first number in this line) will look like the History tab now as it has a thumbnail image, but it will still use the tsmfk.tax
ROM list and still use the eighth image from ectte.bke
. Accessing the tab that originally was the History however will freeze the device because it too will load its original file, History.bin
, which has just been populated with data in an unsupported format. Swapping 8
and 9
causes existing Favorites and History lists to be initially swapped, but from then being updated with the correct entries. So it seems that this modification works, so does swapping 10
and 11
. Changing Foldername.ini
does not affect the order on the bottom tab bar. tl;dr: You better leave this line. Or better: The entire file except for the colors.
The GB300 uses a larger KeyMapInfo.kmp
file because it stores 7 key mappings instead of just 6. This makes its file incompatible with the SF2000 key map editor. Another difference to the SF2000 is that this file does not exist by default and is only created once you assign non-standard keys.
After each emulated console’s key map (24 bytes), it is repeated instantly (probably for the second player). Then comes the next console.
Consoles are encoded in the following order:
Console/Order | Physical Button Save Order | Available Values per Physical Button |
---|---|---|
1. FC | X , Y , L , A , B , R |
0x0800 : A, 0x0000 : B |
2. PCE | X , Y , L , A , B , R |
0x0800 : I, 0x0000 : II |
3. SFC | X , Y , L , A , B , R |
0x0800 : A, 0x0000 : B, 0x0A00 : X, 0x0B00 : Y, 0x0900 : L, 0x0100 : R |
4. MD/SMS | X , Y , L , A , B , R |
0x0800 : A, 0x0000 : B, 0x0A00 : X, 0x0B00 : Y, 0x0100 : C, 0x0900 : Z |
5. GB/GBC | X , Y , L , A , B , R |
0x0800 : A, 0x0000 : B |
6. GBA | L , R , X , A , B , Y |
0x0800 : A, 0x0000 : B, 0x0A00 : L, 0x0B00 : R |
7. unknown | defaults identical to SFC’s defaults |
After each button’s 16-bit value from the table above comes a 16-bit flag for autofire: 0x0100
(or any odd number) if autofire is active (indicated by a T
in the console’s key map editor), 0x0000
(or any even number) if not.
Note that not all of the button values you can select in the device’s key map editor actually exist on the PCE and GBA. Assigning other values than those above does display a different text, but doesn’t usually give any result. Just the Game Boy treats most (but not all) values assigned to the R button as B.
Note that the table above describes the actual behavior, whereas the key map editor is bogus for a lot of reasons:
This means that the bugs cancel each other out when the default key mappings are set, so the default mapping seemingly makes sense. Changing the buttons however will rarely ever do what you expect.
Per-game key mappings do not seem to work.
c2fkec.pgt
dpnet.dll
help.lis
mfsvr.nkf
nyquest.gdb
oldversion.kbe
pagefile.sys
swapfile.sys
All files are completely identical and have the same use as on the SF2000 v1.71. See the SF2000 documentation for more details.
Archive.sys
Favorites.bin
History.bin
Once again, their format and use is identical to the SF2000.
For the FC, MD, GB, GBC, GBA and SFC see vonmillhausen’s list. Games that are missing in the GB300 are listed above in this document. There are no new games for consoles that the SF2000 has, but Final Knockout does work on the GB300.
Note that all FC hashes are different for the GB300 because of the reasons explained above.
To play your own games, create the folder Roms
on the TF card. You can also use ZIP files to save space. Make sure to create a save
subfolder to be able to save.
In theory, you can also add ROMs inside the ROMS
to Favorites.bin
and History.bin
(first word = 0x0700
). But because the order changes whenever you add a game with a name lexically lower than any of your favorites, this will change the reference, so the GB300 does not add your own games there (I would guess the SF2000 doesn’t do that either).
The following is a list of all PCE games that ship with the GB300. The names listed here are the names on No-Intro. Their catalog knows all of the hashes, meaning that the PCE games are likely no strange hacks like many of the other ROMs. Thumbnails use only covers here, whereas other consoles use at least some screenshots instead. If you remove everything in brackets (and trailing spaces resulting hereof) from the No-Intro name, you get the name on the GB300, with four exceptions given in non-bold brackets after the No-Intro name.
No-Intro Name | CRC32 | No-Intro # | No-Intro Status |
---|---|---|---|
21 Emon - Mezase Hotel Ou!! (Japan) | 73614660 |
0002 | good |
1943 Kai (Japan) | fde08d6d |
0001 | verified |
Adventure Island (Japan) | 8e71d4f3 |
0010 | verified |
Aero Blasters (USA) | b03e0b32 |
0012 | not verified |
After Burner II (Japan) | ca72a828 |
0013 | verified |
Air Zonk (USA) | 933d5bcc |
0014 | good |
Alien Crush (USA) | ea488494 |
0016 | good |
All Star Power League (Japan) | 04a85769 |
0286 | not verified |
Andre Panza Kick Boxing (USA) | a980e0e9 |
0264 | good |
Aoi Blink (Japan) | 08a09b9a |
0018 | verified |
Appare! Gateball (Japan) | 2b54cba2 |
0019 | verified |
Armed F (Japan) | 20ef87fd |
0020 | verified |
Artist Tool (Japan) | 5e4fa713 |
0021 | not verified |
Atomic Robo-Kid Special (Japan) | dd175efd |
0022 | verified |
Ballistix (USA) | 420fa189 |
0025 | not verified |
Bari Bari Densetsu (Japan) | c267e25d |
0026 | verified |
Barunba (Japan) | 4a3df3ca |
0027 | verified |
Batman (Japan) | 106bb7b2 |
0028 | good |
Battle Lode Runner (Japan) | 59e44f45 |
0029 | verified |
Battle Royale (USA) | e70b01af |
0030 | not verified |
Benkei Gaiden (Japan) (Wii Virtual Console) | c9626a43 |
2465 | good |
Bikkuriman World (Japan) | 2841fd1e |
0034 | verified |
Blazing Lazers (USA) | b4a1b0f6 |
0036 | not verified |
Bloody Wolf (USA) | 37baf6bc |
0038 | good |
Bodycon Quest II (Japan) (Unl) | ffd92458 |
0039 | not verified |
Bomberman - Users Battle (Japan) | 1489fa51 |
0046 | not verified |
Bomberman ‘93 - Special Version (Japan) | 02309aa0 |
0041 | good |
Bomberman ‘93 (USA) | 56171c1c |
0042 | not verified |
Bomberman ‘94 (Japan) | 05362516 |
0043 | verified |
Bomberman (USA) | 5f6f3c2a |
0045 | not verified |
Bonk 3 - Bonk’s Big Adventure (USA) | 5a3f76d8 |
0047 | not verified |
Bonk’s Adventure (USA) | 599ead9b |
0048 | not verified |
Bonk’s Revenge (USA) (Alt 2) | 14250f9a |
0429 | not verified |
Bouken Danshaku Don - The Lost Sunheart (Japan) | 8f4d9f94 |
0050 | good |
Boxyboy (USA) | 605be213 |
0051 | not verified |
Bravoman (USA) | cca08b02 |
0052 | not verified |
Break In (Japan) | c9d7426a |
0053 | verified |
Bubblegum Crash! - Knight Sabers 2034 (Japan) | 0d766139 |
0054 | verified |
Bull Fight - Ring no Hasha (Japan) | 5c4d1991 |
0055 | good |
Burning Angels (Japan) | d233c05a |
0056 | good |
Busou Keiji - Cyber Cross (Japan) | d0c250ca |
0057 | good |
Cadash (USA) | bb0b3aef |
0059 | not verified |
Champion Wrestler (Japan) | 9edc0aea |
0060 | verified |
Champions Forever Boxing (USA) | 15ee889a |
0061 | not verified |
Chase H.Q. (USA) | 9298254c |
0358 | not verified |
Chew-Man-Fu (USA) | 8cd13e9a |
0062 | good |
Chikudenya Toubei - Kubikiri Yakata Yori (Japan) | cab21b2e |
0064 | verified |
China Warrior (USA) | a2ee361d |
0066 | verified |
Circus Lido (Japan) | c3212c24 |
0068 | verified |
City Hunter (Japan) | f91b055f |
0069 | good |
Columns (Japan) | 99f7a572 |
0070 | verified |
Coryoon - Child of Dragon (Japan) | b4d29e3b |
0071 | good |
Cratermaze (USA) | 9033e83a |
0073 | not verified |
Cross Wiber - Cyber Combat Police (Japan) | 2df97bd0 |
0074 | good |
Cyber-Core (USA) (Cyber Core) | 4cfb6e3e |
0076 | not verified |
Cyber Dodge (Japan) | b5326b16 |
0077 | verified |
Cyber Knight (Japan) | a594fac0 |
0078 | verified |
Daichi-kun Crisis - Do Natural (Japan) | 61a2935f |
0080 | verified |
Daisenpuu (Japan) | 9107bcc8 |
0079 | verified |
Darius Alpha (Japan) (SG Enhanced) | b0ba689f |
0081 | not verified |
Darius Plus (Japan) (SG Enhanced) | bebfe042 |
0082 | verified |
Darkwing Duck (USA) | 4ac97606 |
0083 | not verified |
Davis Cup Tennis (USA) | 9edab596 |
0084 | not verified |
Dead Moon (USA) | f5d98b0b |
0086 | not verified |
Deep Blue (USA) | 16b40b44 |
0087 | not verified |
Detana!! TwinBee (Japan) | 5cf59d80 |
0089 | verified |
Devil’s Crush (USA) | 157b4492 |
0091 | good |
Die Hard (Japan) | 1b5b1cb1 |
0092 | good |
Digital Champ (Japan) | 17ba3032 |
0093 | verified |
Don Doko Don! (Japan) | f42aa73e |
0094 | verified |
Doraemon - Nobita no Dorabian Night (Japan) | 013a747f |
0096 | good |
Double Dungeons (USA) | 4a1a8c60 |
0098 | not verified |
Down Load (Japan) (Download) | 85101c20 |
0099 | verified |
Dragon Egg! (Japan) | 442405d5 |
0101 | verified |
Dragon Saber (Japan) | 3219849c |
0102 | verified |
Dragon Spirit (USA) | 086f148c |
0105 | not verified |
Dragon’s Curse (USA) | 7d2c4b09 |
0106 | not verified |
Dungeon Explorer (USA) | 4ff01515 |
0111 | verified |
Dungeons & Dragons - Order of the Griffon (USA) | fae0fc60 |
0254 | not verified |
Energy (Japan) | ca68ff21 |
0112 | verified |
Eternal City - Toshi Tensou Keikaku (Japan) | b18d102d |
0378 | good |
F1 Circus ‘91 (Japan) | d7cfd70f |
0115 | verified |
F1 Circus ‘92 - The Speed of Sound (Japan) | b268f2a2 |
0116 | verified |
F1 Circus (Japan) | e14dee08 |
0117 | verified |
F-1 Dream (Japan) | d50ff730 |
0113 | good |
F-1 Pilot - You’re King of Kings (Japan) | 09048174 |
0114 | verified |
F1 Triple Battle (Japan) | 13bf0409 |
0119 | verified |
Falcon (USA) | 0bc0a12b |
0120 | not verified |
Fantasy Zone (USA) | e8c3573d |
0122 | not verified |
Fighting Run (Japan) | 1828d2e5 |
0123 | verified |
Final Blaster (Japan) | c90971ba |
0124 | good |
Final Lap Twin (USA) | 26408ea3 |
0126 | verified |
Final Match Tennis (Japan) | 560d2305 |
0127 | verified |
Final Soldier - Special Version (Japan) (En) | 02a578c5 |
0129 | good |
Final Soldier (Japan) (En) | af2dd2af |
0128 | verified |
Fire Pro Wrestling - Combination Tag (Japan) | 90ed6575 |
0130 | verified |
Fire Pro Wrestling 2 - 2nd Bout (Japan) | e88987bb |
0131 | verified |
Fire Pro Wrestling 3 - Legend Bout (Japan) | 534e8808 |
0132 | verified |
Formation Soccer - Human Cup ‘90 (Japan) | 85a1e7b6 |
0133 | verified |
Formation Soccer - On J League (Japan) | 7146027c |
0134 | verified |
Fushigi no Yume no Alice (Japan) | 12c4e6fd |
0135 | verified |
Gai Flame (Japan) | 95f90dec |
0136 | verified |
Gaia no Monshou (Japan) | 6fd6827c |
0137 | verified |
Galaga ‘88 (Japan) | 1a8393c6 |
0138 | verified |
Galaga ‘90 (USA) | 2909dec6 |
0139 | not verified |
Ganbare! Golf Boys (Japan) | 27a4d11a |
0140 | verified |
Gekisha Boy (Japan) | e8702d51 |
0141 | good |
Genji Tsuushin Agedama (Japan) | ad450dfc |
0142 | verified |
Genpei Toumaden (Japan) | b926c682 |
0143 | verified |
Gokuraku! Chuuka Taisen (Japan) | e749a22c |
0146 | good |
Gomola Speed (Japan) | 4bd38f17 |
0147 | verified |
Gradius (Japan) | 0517da65 |
0148 | verified |
Gunboat (USA) | f370b58e |
0149 | not verified |
Gunhed - Special Version (Japan) | 57f183ae |
0151 | good |
Gunhed (Japan) | a17d4d7e |
0150 | verified |
Hana Taaka Daka! (Japan) | ba4d0dd4 |
0152 | good |
Hanii in the Sky (Japan) | bf3e2cc7 |
0153 | verified |
Hanii on the Road (Japan) | 9897fa86 |
0154 | verified |
Hatris (Japan) | 44e7df53 |
0155 | verified |
Heavy Unit (Japan) | eb923de5 |
0156 | good |
Hisou Kihei X-SERD (Japan) | 1cab1ee6 |
0157 | verified |
Hit the Ice - VHL - The Official Video Hockey League (USA) | 8b29c3aa |
0159 | not verified |
Honoo no Toukyuuji - Dodge Danpei (Japan) | b01ee703 |
0160 | verified |
ImageFight (Japan) (Image Fight) | a80c565f |
0162 | verified |
Impossamole (USA) | e2470f5f |
0163 | not verified |
J.J. & Jeff (USA) | e01c5127 |
0165 | not verified |
J.League Greatest Eleven (Japan) | 0ad97b04 |
0164 | verified |
Jack Nicklaus - Championship Golf (Japan) | ea751e82 |
0166 | verified |
Jackie Chan’s Action Kung Fu (USA) | 9d2f6193 |
0169 | not verified |
Jaseiken Necromancer (Japan) | 53109ae6 |
0235 | verified |
Jigoku Meguri (Japan) | cc7d3eeb |
0170 | good |
Jinmu Denshou (Japan) | c150637a |
0171 | verified |
Juuouki (Japan) | c8c7d63e |
0173 | verified |
Kaizou Choujin Shubibinman (Japan) | a9084d6e |
0175 | verified |
Kattobi! Takuhai-kun (Japan) | 4f2844b0 |
0178 | good |
Keith Courage in Alpha Zones (USA) | 474d7a72 |
0179 | good |
KickBall (Japan) | 7e3c367b |
0180 | verified |
Kiki Kaikai (Japan) | c0cb5add |
0181 | good |
King of Casino (USA) | 2f2e2240 |
0183 | not verified |
Klax (USA) | 0f1b59b4 |
0185 | not verified |
Knight Rider Special (Japan) | c614116c |
0186 | verified |
Kore ga Pro Yakyuu ‘89 (Japan) | 44f60137 |
0187 | verified |
Kore ga Pro Yakyuu ‘90 (Japan) | 1772b229 |
0188 | verified |
Kung Fu, The (Japan) | b552c906 |
0189 | verified |
Kyuukyoku Tiger (Japan) | 09509315 |
0192 | verified |
Lady Sword - Ryakudatsu Sareta 10-nin no Otome (Japan) (Unl) | c6f764ec |
0193 | verified |
Legend of Hero Tonma (USA) | 3c131486 |
0196 | good |
Legendary Axe II (USA) | 220ebf91 |
0197 | not verified |
Legendary Axe, The (USA) | 2d211007 |
0198 | not verified |
Lode Runner - Lost Labyrinth (Japan) | e6ee1468 |
0199 | verified |
Maerchen Maze (Japan) | a15a1f37 |
0200 | verified |
Magical Chase (USA) | 95cd2979 |
0202 | not verified |
Mahjong Gokuu Special (Japan) | f8861456 |
0206 | verified |
Mahjong Haouden - Kaiser’s Quest (Japan) | df10c895 |
0207 | verified |
Mahjong Shikaku Retsuden - Mahjong Wars (Japan) | 6c34aaea |
0208 | verified |
Maison Ikkoku (Japan) | 5c78fee1 |
0209 | verified |
Makai Hakkenden Shada (Japan) | be62eef5 |
0211 | verified |
Makai Prince Dorabocchan (Japan) | b101b333 |
0212 | good |
Maniac Pro Wres - Asu e no Tatakai (Japan) | 99f2865c |
0214 | verified |
Metal Stoker (Japan) | 25a02bee |
0216 | good |
Mizubaku Daibouken (Japan) | b2ef558d |
0218 | verified |
Momotarou Densetsu Gaiden - Dai-1-shuu (Japan) | f860455c |
0219 | verified |
Momotarou Densetsu II (Japan) | d9e1549a |
0220 | verified |
Momotarou Densetsu Turbo (Japan) | 625221a6 |
0221 | verified |
Momotarou Katsugeki (Japan) | 345f43e9 |
0222 | verified |
Monster Pro Wres (Japan) | f2e46d25 |
0223 | good |
Morita Shougi PC (Japan) | 2546efe0 |
0224 | good |
Moto Roader II (Japan) | 0b7f6e5f |
0227 | verified |
Moto Roader (USA) | e2b0d544 |
0226 | good |
Battle Chopper (Japan) (Mr. Heli no Daibouken) | 2cb92290 |
0229 | verified |
Naxat Open (Japan) | 60ecae22 |
0232 | verified |
Naxat Stadium (Japan) | 20a7d128 |
0233 | verified |
Nazo no Mascarade (Japan) | 0441d85a |
0234 | good |
Necros no Yousai (Japan) | fb0fdcfe |
0236 | good |
Nekketsu Koukou Dodgeball-bu - PC Bangai Hen (Japan) | 65fdb863 |
0238 | verified |
Nekketsu Koukou Dodgeball-bu - PC Soccer Hen (Japan) | f2285c6d |
0239 | good |
Neutopia II (USA) | c4ed4307 |
0243 | not verified |
Neutopia (USA) | a9a94e1b |
0241 | not verified |
New Adventure Island (USA) | 756a1802 |
0244 | verified |
NewZealand Story, The (Japan) | 8e4d75a8 |
0245 | good |
NHK Taiga Drama - Taiheiki (Japan) | a32430d5 |
0246 | verified |
Night Creatures (USA) | c159761b |
0247 | not verified |
Niko Niko Pun (Japan) | 82def9ee |
0248 | verified |
Ninja Ryuukenden (Japan) | 67573bac |
0249 | good |
Ninja Spirit (USA) | de8af1c1 |
0250 | good |
Ninja Warriors, The (Japan) | 96e0cd9d |
0251 | verified |
Obocchama-kun (Japan) | 4d3b0bc9 |
0252 | verified |
Off the Wall (USA) (Proto) | 8621ae02 |
0428 | good |
Operation Wolf (Japan) | ff898f87 |
0253 | verified |
Ordyne (USA) | e7bf2a74 |
0256 | not verified |
Out Live (Japan) | 5cdb3f5b |
0257 | verified |
Out Run (Japan) | e203f223 |
0258 | verified |
Override (Japan) | b74ec562 |
0259 | good |
P-47 - The Freedom Fighter (Japan) | 7632db90 |
0260 | verified |
Pachio-kun - Juuban Shoubu (Japan) | 4148fd7c |
0263 | verified |
Pac-Land (Japan) | 14fad3ba |
0261 | verified |
Parasol Stars - The Story of Bubble Bobble III (USA) | e6458212 |
0267 | good |
Parodius Da! - Shinwa kara Owarai e (Japan) | 647718f9 |
0268 | verified |
PC Pachi-Slot - Idol Gambler (Japan) (Unl) | 0aa88f33 |
0276 | verified |
Populous (Japan) | 083c956a |
0277 | verified |
Power Drift (Japan) | 25e0f6e9 |
0279 | verified |
Power Eleven (Japan) | 3e647d8b |
0281 | verified |
Power Gate (Japan) | be8b6e3b |
0282 | good |
Power Golf (USA) | ed1d3843 |
0284 | good |
Power League 4 (Japan) | 30cc3563 |
0290 | verified |
Power League 5 (Japan) | 8b61e029 |
0291 | verified |
Power League ‘93 (Japan) | 7d3e6f33 |
0285 | good |
Power League II (Japan) | c5fdfa89 |
0288 | verified |
Power League III (Japan) | 8aa4b220 |
0289 | verified |
Power League (Japan) | 69180984 |
0287 | verified |
Power Tennis (Japan) | 8def5aa1 |
0293 | verified |
Pro Tennis - World Court (Japan) | 11a36745 |
0294 | verified |
Pro Yakyuu World Stadium ‘91 (Japan) | 66b167a9 |
0295 | verified |
Psycho Chaser (Japan) | 03883ee8 |
0297 | verified |
Psychosis (USA) | 6cc10824 |
0298 | not verified |
Puzzle Boy (Japan) | faa6e187 |
0299 | good |
Puzznic (Japan) | 965c95b3 |
0300 | verified |
Rabio Lepus Special (Japan) | d8373de6 |
0305 | verified |
Racing Damashii (Japan) | 3e79734c |
0306 | verified |
Raiden (USA) | bc59c31e |
0308 | not verified |
Rastan Saga II (Japan) | 00c38e69 |
0309 | verified |
Rock-On (Japan) | 2fd65312 |
0310 | verified |
R-Type I (Japan) | cec3d28a |
0303 | verified |
R-Type II (Japan) (v1.1) | 417b961d |
0304 | good |
R-Type (USA) | 91ce5156 |
0302 | good |
S.C.I. - Special Criminal Investigation (Japan) | 09a0bfcc |
0341 | verified |
Sadakichi Seven - Hideyoshi no Ougon (Japan) | f999356f |
0312 | verified |
Salamander (Japan) | faecce20 |
0314 | verified |
Samurai-Ghost (USA) | 77a924b7 |
0315 | not verified |
Sekigahara (Japan) | 2e955051 |
0316 | verified |
Sengoku Mahjong (Japan) | 90e6bf49 |
0317 | verified |
Shanghai (Japan) | 6923d736 |
0318 | verified |
Shinobi (Japan) | bc655cf3 |
0319 | verified |
Shiryou Sensen - War of the Dead (Japan) | 469a0fdf |
0320 | verified |
Shockman (USA) | 2774462c |
0321 | good |
SideArms (USA) | d1993c9f |
0325 | good |
Silent Debuggers (USA) | fa7e5d66 |
0327 | not verified |
Sindibad - Chitei no Daimakyuu (Japan) | b5c4eebd |
0328 | good |
Sinistron (USA) | 4f6e2dbd |
0329 | good |
Skweek (Japan) | 4d539c9f |
0330 | verified |
Soldier Blade - Special Version (Japan) | f39f38ed |
0333 | good |
Soldier Blade (USA) | 4bb68b13 |
0332 | not verified |
Somer Assault (USA) | 8fcaf2e9 |
0334 | not verified |
Son Son II (Japan) | d7921df2 |
0335 | verified |
Sonic Spike - World Championship Beach Volleyball (USA) | f74e5eb3 |
0336 | not verified |
Space Harrier (USA) | 43b05eb8 |
0339 | not verified |
Space Invaders - Fukkatsu no Hi (Japan) | 99496db3 |
0340 | verified |
Spin Pair (Japan) | 1c6ff459 |
0342 | good |
Spiral Wave (Japan) | a5290dd0 |
0343 | verified |
Splatterhouse (USA) | d00ca74f |
0345 | not verified |
Stratego (Japan) | 727f4656 |
0346 | verified |
Strip Fighter II (Japan) (Unl) | d6fc51ce |
0348 | good |
Super Metal Crusher (Japan) | 56488b36 |
0349 | good |
Super Momotarou Dentetsu II (Japan) | 2bc023fc |
0351 | verified |
Super Momotarou Dentetsu (Japan) (Alt) | 69d52e7a |
2464 | good |
Super Star Soldier (USA) | db29486f |
0353 | not verified |
Super Volleyball (USA) | 245040b3 |
0355 | not verified |
Susanoou Densetsu (Japan) | cf73d8fc |
0356 | verified |
Takeda Shingen (Japan) | f022be13 |
0360 | verified |
Takin’ It to the Hoop (USA) | e9d51797 |
0362 | good |
TaleSpin (USA) | bae9cecc |
0363 | not verified |
Tatsujin (Japan) (Beta) | c1b26659 |
0365 | not verified |
Tatsunoko Fighter (Japan) | eeb6dd43 |
0366 | verified |
Ten no Koe Bank (Japan) | 3b3808bd |
0367 | verified |
Tenseiryuu - Saint Dragon (Japan) | 2e278ccb |
0368 | verified |
Terra Cresta II - Mandoler no Gyakushuu (Japan) | 1b2d0077 |
0369 | good |
Thunder Blade (Japan) | ddc3e809 |
0370 | verified |
Tiger Road (USA) | 985d492d |
0371 | not verified |
Time Cruise II (Japan) | cfec1d6a |
0373 | good |
Time Cruise (USA) | 02c39660 |
0372 | not verified |
Timeball (USA) | 5d395019 |
0374 | not verified |
Titan (Japan) | d20f382f |
0375 | verified |
Toilet Kids (Japan) | 53b7784b |
0376 | good |
Tower of Druaga, The (Japan) | 72e00bc4 |
0379 | good |
Toy Shop Boys (Japan) | 97c5ee9a |
0380 | verified |
Tricky Kick (USA) | 48e6fd34 |
0382 | not verified |
Tsuppari Oozumou - Heisei Ban (Japan) | 61a6e210 |
0383 | good |
Tsuru Teruhito no Jissen Kabushiki Bai Bai Game (Japan) | f70112e5 |
0384 | verified |
Turrican (USA) | eb045edf |
0385 | not verified |
TV Sports Basketball (USA) | ea54d653 |
0387 | not verified |
TV Sports Football (USA) | 5e25b557 |
0389 | not verified |
TV Sports Hockey (USA) | 97fe5bcf |
0391 | not verified |
Valkyrie no Densetsu (Japan) | a3303978 |
0403 | verified |
Veigues - Tactical Gladiator (USA) | 99d14fb7 |
0394 | not verified |
Victory Run (USA) | 85cbd045 |
0396 | not verified |
Vigilante (USA) | 79d49a0d |
0398 | verified |
Volfied (Japan) | ad226f30 |
0400 | verified |
Wai Wai Mahjong - Yukai na Janyuu-tachi (Japan) | a2a0776e |
0402 | verified |
Wallaby!! - Usagi no Kuni no Kangaroo Race (Japan) | 0112d0c7 |
0404 | verified |
Winning Shot (Japan) | 9b5ebc58 |
0405 | verified |
Wonder Momo (Japan) | 59d07314 |
0406 | verified |
World Circuit (Japan) | b3eeea2e |
0408 | verified |
World Class Baseball (USA) | 4186d0c0 |
0409 | good |
World Court Tennis (USA) | a4457df0 |
0410 | not verified |
World Jockey (Japan) | a9ab2954 |
0411 | verified |
World Sports Competition (USA) | 4b93f0ac |
0412 | not verified |
W-Ring - The Double Rings (Japan) | be990010 |
0401 | good |
Xevious - Fardraut Saga (Japan) | f8f85eec |
0413 | verified |
Yo, Bro (USA) | 3ca7db48 |
0414 | not verified |
Youkai Douchuuki (Japan) | f131b706 |
0427 | verified |
You-You Jinsei (Japan) | c0905ca9 |
0416 | verified |
Zero4 Champ (Japan) (Alt) (Zero4 Champ V1.5) | b77f2e2f |
0418 | not verified |
Zero4 Champ (Japan) | ee156721 |
0417 | verified |
Zipang (Japan) | 67aab7a1 |
0419 | good |